Archive for the ‘ Guide ’ Category

Being blown up, podded and destroyed are all part of day-to-day existence in the Pardus universes. However, like trading the wrong commodity and losing a fortune while stocking a building – ship destruction is something we like to avoid.

First there is the long trip back to your Homeworld. Then the repair bill for your ship followed by phone calls to the insurance company, mountains of claim forms and (false) promises that it won’t happen again.

It’s enough to drive a sane pilot to reckless acts of space rage (if not taken with a grain of salt)!

Hopefully you don’t end up flying an Escape Pod too often in your Pardus career – but did you know that there are exactly seven different ways that you can be destroyed in Pardus?
Read the rest of this entry…

Pardus Stim Chip Facts

As many of you know, Stim Chip Mills are the newest addition to Pardus. Many people are arguing about the economics of stim chips. So, I thought I’d jump in and point out the obvious:

If you have a choice between Drugs and Stim Chips, choose Drugs. Drugs can give you 950 AP in 5 tons every 6 hours at a relatively cheap price. However, drugs lose their effect after the first 4 tons. So they provide diminished returns for addicts. At first Chips seem to compete with that at 6k/t they can give you 1850 AP for 25 tons at no loss of AP. The problem with chips is that their only use is for players who want to ingest 10-25 tons worth at once. Drugs are much, much cheaper below that range even when you pay the high price of 15k/ton.

The big catch to stim chips is that the cool down rate is 1 per hour or 24 hours! So, if you’re using them to rank, you can only take them once per day for a total AP gain of 1850 maximum. Meanwhile Drugs can be easily taken 3 times per day, and sometimes 4 for a total gain of 4000 AP in a single day, eating it in 5 ton increments.

Stim Chip Facts:
– Chip cap is 25.
– Cap is refreshed at a rate of 1 per hour (thus while you can take up to 25 at a time if you wait for it to reload fully, you end up being able to take up to 24 per day consistently).
– Tick is at minute :30.
– They always generate 75 AP + 2/Meditation if you have Neural Engineering.
– Taking chips beyond the max yields zero AP. eg. If you take 3 chips when you have already taken 23, you get 150 AP instead of the expected 225.
– You do not get any benefits from chips whilst under the effects of drugs
– Chips are legal
– Chips can be stored and traded on a starbase

Building a Pardus Economy

Building economies is one of the most fun tasks Pardus has to offer. Yet, so few pilots do it well. Only a handful of alliances build strong economies.

There are 3 ways to generate credits in Pardus:

  1. Sell advanced goods to planets.
  2. Sell goods to other players.
  3. Sell goods to yourself and scrap them for profit.

Read the rest of this entry…