The Waistelands is growing a new economy and we need to encourage traders to trade our buildings while we are off skilling, ranking or otherwise “doing something else”.

Up until recently the prices used in our buildings were heavily focused on providing a high profit margin to the building owner.

This meant the trader did a lot of hard work, using up their APs every day – and didn’t get a huge return for their efforts.

Conversely, the building owner, like an absent landlord, made a very good return – taking the lion’s share of profits for no ongoing effort.

As a result we have always struggled to find regular and reliable traders for our sectors.

To encourage traders to our sectors the focus on profits has had to change. We need to ensure that traders have a reason to trade our buildings – and to trade them regularly and reliably.

Based on location (and predominantly on the availability of Food, Water and Energy) there are different pricing structures in play across our sectors. Broadly speaking a building is either in a sector with an M Class planet, or it isn’t.

To help building owners set the correct trade prices for use within their buildings, the following list shows the buy and sell prices that are to be used (regardless of building level) in all sectors with a Class M planet. Currently this includes buildings in Edvea and Oldain.

If you have a building in a sector with a Class M planet that is not in this list, please get in touch with your Sector Manager in the first instance. Sector Manager for Oldain is currently Sparkle, while the Sector Manager for Edvea is Albian.


Please note that I have set the “Price Sell” amount to 9999 for all instances of the upkeep commodities for a building. Usually you don’t want to sell upkeep for your building – so setting it to a very large number usually ensures people don’t bother buying it from you.

A more reliable way to ensure this doesn’t happen is to set the Min value of the commodity to be higher than the Max value of the commodity. Then nobody can buy your building upkeep at all. This is what most players do.


Asteroid Mine

Resource Price Sell Price Buy
Food 9999 160
Energy 9999 180
Water 9999 140
Gem Stones 30 0
Ore 163 0

Fully stocked and traded at level 4 returns 82,292 credits per week.
Fully stocked and traded at level 7 returns 130,704 credits per week.


Battleweapons Factory

Resource Price Sell Price Buy
Food 9999 160
Energy 9999 180
Water 9999 140
Metal 9999 600
Electronics 9999 930
Optical Components 9999 364
Battleweapon Parts 3330 0

Fully stocked and traded at level 4 returns 37,632 credits per week.
Fully stocked and traded at level 7 returns 114,352 credits per week.


Brewery

Resource Price Sell Price Buy
Food 9999 160
Energy 9999 180
Water 9999 140
Chemical Supplies 9999 350
Liquor 785 0

Fully stocked and traded at level 4 returns 77,840 credits per week.
Fully stocked and traded at level 7 returns 120,400 credits per week.


Chemical Laboratory

Resource Price Sell Price Buy
Food 9999 160
Energy 9999 180
Water 9999 140
Chemical Supplies 200 0

Fully stocked and traded at level 4 returns 76,720 credits per week.
Fully stocked and traded at level 7 returns 126,000 credits per week.


Droid Assembly Complex

Resource Price Sell Price Buy
Food 9999 160
Energy 9999 180
Water 9999 140
Robots 9999 2160
Radioactive Cells 9999 455
Droid Modules 6100 0

Fully stocked and traded at level 4 returns 129,220 credits per week.
Fully stocked and traded at level 7 returns 56,840 credits per week.*

* No, this is not an error! The Droid Assembly Complex has always had pricing issues due to rounding down of resources. Our pricing structure just compounds these issues – building owners should contact the sector manager for guidance here.


Electronics Facility

Resource Price Sell Price Buy
Food 9999 160
Energy 9999 180
Water 9999 140
Metal 9999 600
Heavy Plastics 9999 690
Electronics 780 0

Fully stocked and traded at level 4 returns 70,560 credits per week.
Fully stocked and traded at level 7 returns 125,160 credits per week.


Handweapons Factory

Resource Price Sell Price Buy
Food 9999 160
Energy 9999 180
Water 9999 140
Electronics 9999 930
Heavy Plastics 9999 690
Optical Components 9999 364
Hand Weapons 3278 0

Fully stocked and traded at level 4 returns 33,096 credits per week.
Fully stocked and traded at level 7 returns 118,272 credits per week.


Medical Laboratory

Resource Price Sell Price Buy
Food 9999 160
Energy 9999 180
Water 9999 140
Nebula Gas 9999 170
Medicines 748 0

Fully stocked and traded at level 4 returns 84,280 credits per week.
Fully stocked and traded at level 7 returns 126,784 credits per week.


Nebula Plant

Resource Price Sell Price Buy
Food 9999 160
Water 9999 140
Exotic Matter 9999 500
Nebula Gas 20 0
Energy 80 0

Fully stocked and traded at level 4 returns 71,120 credits per week.
Fully stocked and traded at level 7 returns 123,760 credits per week.


Optics Research Center

Resource Price Sell Price Buy
Food 9999 160
Energy 9999 180
Water 9999 140
Gem Stones 9999 180
Optical Components 214 0

Fully stocked and traded at level 4 returns 77,560 credits per week.
Fully stocked and traded at level 7 returns 128,800 credits per week.


Plastics Facility

Resource Price Sell Price Buy
Food 9999 160
Energy 9999 180
Water 9999 140
Nebula Gas 9999 170
Chemical Supplies 9999 350
Heavy Plastics 540 0

Fully stocked and traded at level 4 returns 71,120 credits per week.
Fully stocked and traded at level 7 returns 123,200 credits per week.


Radiation Collector

Resource Price Sell Price Buy
Food 9999 160
Energy 9999 180
Water 9999 140
Radioactive Cells 305 0

Fully stocked and traded at level 4 returns 76,020 credits per week.
Fully stocked and traded at level 7 returns 129,360 credits per week.


Robot Factory

Resource Price Sell Price Buy
Food 9999 160
Energy 9999 180
Water 9999 140
Metal 9999 600
Electronics 9999 930
Optical Components 9999 364
Robots 2010 0

Fully stocked and traded at level 4 returns 87,752 credits per week.
Fully stocked and traded at level 7 returns 94,976 credits per week.


Smelting Facility

Resource Price Sell Price Buy
Food 9999 160
Energy 9999 180
Water 9999 140
Ore 9999 220
Metal 450 0

Fully stocked and traded at level 4 returns 79,800 credits per week.
Fully stocked and traded at level 7 returns 122,080 credits per week.


Space Farm

This building is not really suitable in a sector with an M Class Planet and can only really function if it can be directly supported by a Starbase that can provide Animal Embryos and pay the inflated price for Food and Water produced.

Resource Price Sell Price Buy
Animal Embryos 9999 15
Energy 9999 115
Food 100 0
Water 90 0
Biowaste 5 0

Fully stocked and traded at level 4 returns 35,420 credits per week.
Fully stocked and traded at level 7 returns 58,100 credits per week.