The Z-Series Fleet
Posted by SparkleMar 16
Only found in the Neutral Zone, the Z-Series of NPCs remain the most effective NPCs outside of premium space to improve basic skills to well above trade-in levels.
The information collected here came from multiple sources including:
Z Skilling Guide by Starconqueror(no longer online)Pardus Enemy Bible 3(no longer online)- Maxisoft Pardus Encyclopedia
Like the Lucidi Squads, those of the Z-Series Fleet that move (Z15 Scout and the Z16 Fighter) tend to do so at predictable times – 7 times every hour at around 1 second past the minute).
Z-Series movement times (per hour): 08 :17 :26 :33 :41 :51 :59
Before you move within 1 tile or attempt to retreat from combat, make sure you check how many minutes past the hour you are currently at – and wait just a few seconds afterwards to ensure they haven’t been delayed by server load.
Meet The Fleet…
Z15 Scout
Skills: TA: 80, HA: 76, MA: 75, WE: 75, EN: 67
Roaming: Y Exp: 1,700 Retreat hold: 5-15 rounds
Z15 Repair Drone
Skills: TA: 75, HA: 81, MA: 85, WE: 80, EN: 67
Roaming: N Exp: 2,080 Retreat hold: 5-15 rounds
Z15 Fighter
Skills: TA: 95, HA: 90, MA: 85, WE: 85, EN: 67
Roaming: N Exp: 2,430 Retreat hold: 6-18 rounds
Z15 Spacepad
Skills: TA: 90, HA: 85, MA: 90, WE: 85, EN: 67
Roaming: N Exp: 3,150 Retreat hold: 6-18 rounds
Z16 Repair Drone
Skills: TA: 100, HA: 93, MA: 95, WE: 90, EN: 67
Roaming: N Exp: 3,000 Retreat hold: 7-23 rounds
Z16 Fighter
Skills: TA: 80, HA: 107, MA: 90, WE: 90, EN: 67
Roaming: Y Exp: 2,700 Retreat hold: 5-15 rounds
Where To Find Them
With the exception of Split, you will find a Z-Series Fleet in up to 2 sectors in each of the Neutral Zone clusters as shown in the table below. Note that there is also a Prey Winder present in HW 3-863 which roams, cloaks and is one of the most dangerous NPCs you will ever encounter.
Z15 Scout |
Z15 Repair Drone |
Z15 Fighter |
Z15 Space Pad |
Z16 Fighter |
Z16 Repair Drone |
|
---|---|---|---|---|---|---|
Solaqu | 3 | – | 1 | 1 | 2 | – |
UZ 8-466 | – | 2 | 1 | 1 | 2 | 1 |
Sodaack | 2 | 1 | 2 | 1 | 2 | 1 |
Veareth | 1 | 2 | 2 | 1 | 2 | 1 |
Grefaho | 1 | 1 | 1 | 1 | 2 | 1 |
Electra | 2 | 1 | 1 | 1 | 2 | 1 |
SD 3-56 | 1 | 2 | 2 | 1 | 2 | 1 |
Nex 0006 | 1 | 1 | 1 | 1 | 2 | 1 |
Nusakan | 2 | 1 | 2 | 1 | 2 | 1 |
HW 3-863 | 1 | 2 | 1 | 1 | 2 | 1 |
What Should I Skill On?
Use the following list as a guide to help determine which Z Series you can start to skill on based on your current TA and MA:
- z15s do not attempt until: TA: 60, MA: 60
- z15rd do not attempt until: TA: 70, MA: 70
- z15f do not attempt until: TA: 75, MA: 75
- z15sp do not attempt until: TA: 85, MA: 85
- z16rd do not attempt until: TA: 88, MA: 88
Use this to guage when it is time to finish one and move on to the next Z Series NPC as you approach the TA, HA and MA skill limits of each:
- z15s can take your skills to: TA: 80, HA: 76, MA: 75
- z15rd can take your skills to: TA: 75, HA: 81, MA: 85
- z15f can take your skills to: TA: 95, HA: 90, MA: 85
- z15sp can take your skills to: TA: 90, HA: 85, MA: 90
- z16rd can take your skills to: TA: 100, HA: 93, MA: 95
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