Archive for September, 2012

Ship Choices for Skilling

So, we just had an amazing war. You spent the war as a trader watching massive first-wavers getting all the glory while you were stuck watching Skype chat. Now you’re ready to become a first-waver yourself. But, what’s the best way to do it? Should you buy a Dominator? A Hawk? Should you buy huge guns and start blasting?

Nope!

Step 1 to becoming a first waver is to unlock the BBB or Boa. To get to a BBB, you have to kill lots of stuff and should have around 40 maneuver once you’re there.

Ship Setup

Big Brown Box (BBB) with 5x organic armor and NO GUNS. Yes, NO GUNS.

From there you fly to Vaereth or another skilling nook and proceed to engage swarmlings over and over. Within a couple of weeks, you’ll be trading in skills for advanced skills!

The reason you want no lasers is that lasers actually damage the swarmlings while not gaining you any trade ins. So, you’re best off just taking lots of hits.

What to do with your first trade ins

Now that you’ve been fighting Swarmlings for a few weeks or more, you’ve traded in your engineering a couple of times and your manuever once and you can now buy your first advanced skill! Your first advanced skill should be offensive combat 1 (OC).

Why OC1? OC1 will make swarmlings hit you more often which will raise your engineering more quickly in fewer AP. Once you have OC1, you’ll pick up combat efficiency 4 next… From there, you’ll be on to defensive combat, agility boost, time bomb 1, ambush fall back, and weapons mastery…

Once you have most the advanced skills, you can bring your maneuver up to 85 and you’re now in shape to take on Military Outposts! Be warned, to takes most players 2+ years to get to the point of fighting military outposts. Many of us have played for longer and still can’t manage it!

Tile Regeneration Rate

In a recent article about Strip Mining I explained why it was considered such a bad thing to do.

There seems to be a lack of readily accessible detail about this aspect of Pardus, so I did a little research and come up with some information that I’m happy to share.

When Do Tiles Replenish?

Every day at 00:12 GMT, the tiles around the universe spontaneously replenish by an amount based on their current level (with the exception of the Exotic Matter tiles).

The amount they gain per day is roughly calculated as:

Gain = Floor(Current Level * 5.47% + 1.54)

Which can be used to graph the regeneration of a heavily mined tile…

You can also summarise how many days it takes to fully replenish tiles from varying starting levels:

  • 10 days to grow from 285 -> 500
  • 20 days to grow from 160 -> 500
  • 30 days to grow from 87 -> 500
  • 40 days to grow from 45 -> 500
  • 50 days to grow from 20 -> 500
  • 60 days to grow from 3 -> 500

And that pretty much concludes tile regeneration!