Archive for August, 2012

How To Search Old GNN Entries

The Global News Network supplies regular updates on the events happening around the universe.

After a while the older news entries are replaced by reports of new events. If you have Premium access, you are able to download a limited number of previous news entries in a file. If you are not Premium, then there is no way that you can look back at past news entries in Pardus.

The Global News Network publishes a feed of many of it’s news reports to Twitter – saving them from being lost completely. Twitter provides access for the last 3,200 Twitter posts for each feed – providing you access to a little over 1 month of previous reports.

Snap Bird (link to the Artemis Feed Search) is one of several different tools that allow you to access and search Pardus Twitter feeds.

So now, if you missed it first time, you may still be able to find that elusive message hiding in Twitter.

How To Play Follow The Leader

When you are participating in a military operation (OP) in Pardus, it is very important to follow the directions of the OP Leader (and to remain quiet as you listen for directions or watch for a message etc).

It is also important that you follow precisely any mapped route that is provided to you (usually in the lead up to the OP).

A pilot acting as a “Breaker” will have travelled this exact route moments before you move – ensuring the route is safe and there are no Time Bombs or ambushes waiting to create trouble as you pass over them.

Travelling as a large group is sometimes referred to as “Follow the Leader” and it is very easy skill to learn.

Follow The Leader

If this is your first time travelling in a large group, a little practice and a few simple rules that everyone can understand will help to ensure your safety (and those travelling with you).

Rule One – Once the “Leader/Breaker” is moving, nobody is allowed to click on them. This may hide them from the view of other pilots and lead to confusion.

Rule Two – When travelling a mapped route, everyone should click just one tile ahead of them at a time – not multiple tiles. This will make it less likely that someone will click off the safe route.

Each pilot should aim to maintain a steady pace of clicking that suits their own response times.

Pilots will experience different amounts of “lag” as they travel along a route which will eventually cause some pilots to move ahead and some to fall behind a little (see the image at the top of the page).

A slower pace is much safer than fast “panic clicks” as you try to catch up. It is too easy to stray off the mapped route that way.

Try with using a 1 second delay between each tile that you click to. If you experience “lag” or start to get slow/erratic responses through the browser, increase the delay between each tile click to slow down your pace a little.

Rule Three – When travelling through uncharted territory without a mapped route, each pilot should aim to keep the “Leader/Breaker” on their navigation screen at all times. This may require the “Leader/Breaker” slow down his pace to accommodate the slowest pilot. He may need call out building names as he travels successfully under each one – so you need to be paying attention at all times.

Clear directions and concise communication is required from the “Leader/Breaker” – and each pilot needs to ensure they reciprocate and can understand what is happening at all times.

Rule Four – Remaining calm is the key to success when travelling as a large group (with a mapped route, or not).

If you can keep a regular steady pace as you click tiles (and discipline yourself to travel only 1 tile at a time on a mapped route), you will be less tense, more focussed and less likely to click the wrong tile (and possibly end up dead).

Practice makes perfect

You can practice travelling a mapped route yourself – and you should be comfortable with doing so before your first big OP.

If you can find other pilots willing to practise with you, take turns as the Leader as you follow one another through different sectors. This exercise requires discipline from the Leader as much as those following… and practise makes perfect in this case.

Remember the rules

  • Don’t click on the Leader
  • Click just one tile ahead of you at a time
  • Keep the Leader in view at all times
  • The Leader needs to keep you in view too
  • Only click the tiles that have been clicked by the Leader

Make sure you steer well clear of any danger zones as you practise… and enjoy being part of a team working to a common goal!

A recent update allowed pilots to be able to restrict access to services and facilities of their Faction by declaring Faction Outlaws. Pilots become outlawed in a Faction if enough players in the Faction’s command structure (rank 10 or above) hold a grudge against them (and keep them on their foe-lists while remaining active themselves).

Hopefully this recent feature is not something you will experience first-hand!

Should you become an Outlaw – it is much like the experience of having reputation of less than -7500.

When Outlawed at a Faction Planet or Starbase:

  • you can’t use the repair facilities
  • you have no protection there
  • you are not able to trade

You can however pick up and complete Faction missions as well as buy and sell equipment.