Archive for February, 2012

Your local MClass planet is suffering high Food prices (making your upkeep costs spiral out of control). You don’t want to let your worker population drop below 30,000 (since you’ll lose a Pylon and the buildings on them).

What can you do to reduce the burden on the MClass planet while you help to get the planet prices and population back on track?

The short answer is to starve the starbase of Food until it’s population drops to a little over 30,000 and then return to feeding it again until the population is restored.

The long answer (and explaination as to why) follows…
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Starbase Population Management

Commanding a Starbase doesn’t end once you have upgraded from a Trading Outpost. Failure to keep the worker population supplied with Food and Water will cause them to leave.

The Pardus Manual explains that:

If the population ever drops below 500 workers, the Starbase downgrades back to a Trade Outpost, losing all structures and stored commodities in the process.

The loss of a Starbase can equate to a significant amount of credits – not to mention all the APs that you spent building it up in the first place!

It takes about 26 days to nurse a starbase to 50,000 workers… yet it takes only 11 days for it to revert back to a Trading Outpost if no upkeep is met!

Starbase Population Milestones

A newly constructed Starbase begins at Stage 1 with 1,000 workers, and as the population increases, various milestones are triggered:
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